Brandon Mann Resume
Brandon Mann
branmann02@gmail.com
Cell: 706-220-6323
Professional Summary
QA Tester and IT professional with expertise in game development and systems troubleshooting. I am skilled in manual testing, regression testing, bug tracking, and gameplay validation for Unity and Unreal Engine projects. Holds certifications including CompTIA A+, Network+, Security+, AWS Cloud Practitioner, and Linux Essentials. Committed to delivering stable, high-quality software through systematic testing and technical problem-solving.
Certifications:
- Comp TIA A+
- Comp TIA Network+
- Comp TIA Security +
- CompTIA Secure Infrastructure Specialist(CSIS)
- CompTIA IT Operations Specialist(CIOS)
- AWS Certified Cloud Practitioner
- Linux Essentials Certification
- ITIL 4 Foundation Certificate in IT Service Management
- Adobe Certified Professional in Visual Design Using Adobe Photoshop
Skills
- IT & Security: Hardware & OS troubleshooting (Windows), Networking fundamentals (TCP/IP, DNS, VLAN concepts), Security principles (CIA triad, access control, vulnerability mitigation, asset management & documentation, risk awareness & secure configuration practices.
- Game Design: Level design, gameplay systems, game balancing, 3Cs (Character, Control, Camera), playtesting
- QA & Testing: Manual testing, regression testing, bug tracking, & severity classification, performance & stability testing.
- Software: Unity, Unreal Engine, Jira, Visual Studio, Photoshop, Illustrator, 3DMax, Visual Studio
- Languages: C#, C++, Unreal Blueprints (visual scripting)
- Soft Skills: Collaboration, documentation, problem-solving, detail orientation
Education
George Mason University
Bachelors in Computer Game Design
2020-2024
Washington Governors University
Bachelors in Cloud Computing
2025- Expected 2027
Professional Experience
PC Game Development
Game QA Tester- Multiple Projects (Unity, 2025)
Daimyo Reign | Bluma | Camp Keepalive |Nekomancer
- Executed structured playtests focused on performance, stability, and usability
- Reported bugs with severity ratings and clear reproduction steps
- Identified frame drops, logic errors, and progression blockers
Game Designer / Level Designer – Rodent Rebellion(Unity)
Jan 2024 – Apr 2024
- Designed labyrinth levels and Radioactive Cave
- Collaborated in testing level progression, player collision, and physics in Unity-based environments.
- Authored detailed reports on bugs and suggested improvements for player experience.
- Balanced gameplay elements in levels to maintain fair challenge.
- Gameplay Video
Level Designer/Game Designer – Overdrive Odyssey (Solo Dev-Unreal)
Dec 2024 – Apr 2025
- Did the programming through Unreal Blueprints
- Performed UI/UX testing to ensure intuitive navigation and responsiveness.
- Did multiple testing to resolve bugs and balance gameplay systems.
- Created core gameplay loop and managed level design.
- Gameplay Video
Game Designer / UI Designer – Zombie Carnage (Unity)
Aug 2024 – Dec 2024
- Developed and executed test plans focused on UI functionality and score system reliability.
- Identified edge case issues affecting game progression and collaborated with developers to resolve them.
- Designed game menus and timer systems; verified layout responsiveness across screen types.
- Gameplay Video
