Brandon Mann Resume
Brandon Mann
branmann02@gmail.com
Cell: 706-220-6323
Professional Summary
As an entry-level IT and Technical QA professional, I bring practical skills in systems testing, troubleshooting, and documentation to support your team’s success. Certified in CompTIA A+, Network+, and Security+, I am prepared to contribute to your projects with a solid foundation in testing software systems, tracking defects, and validating performance. My background in game development demonstrates my ability to adapt and deliver quality assurance across PC and mobile platforms, and I believe this experience can add value to your organization.
Certifications:
- Comp TIA A+
- Comp TIA Network+
- Comp TIA Security +
- CompTIA Secure Infrastructure Specialist(CSIS)
- CompTIA IT Operations Specialist(CIOS)
- Adobe Certified Professional in Visual Design Using Adobe Photoshop
Skills
- IT & Security: Hardware & OS troubleshooting (Windows), Networking fundamentals (TCP/IP, DNS, VLAN concepts), Security principles (CIA triad, access control, vulnerability mitigation, asset management & documentation, risk awareness & secure configuration practices.
- Game Design: Level design, gameplay systems, game balancing, 3Cs (Character, Control, Camera), playtesting
- QA & Testing: Manual testing, regression testing, bug tracking, & severity classification, performance & stability testing.
- Software: Unity, Unreal Engine, Jira, Visual Studio, Photoshop, Illustrator, 3DMax, Visual Studio
- Languages: C#, C++, Unreal Blueprints (visual scripting)
- Soft Skills: Collaboration, documentation, problem-solving, detail orientation
Education
George Mason University
Bachelors in Computer Game Design
2020-2024
Washington Governors University
Bachelors in Cloud Computing
2025- Expected 2027
Professional Experience
PC Game Development
Game QA Tester- Multiple Projects (Unity, 2025)
Daimyo Reign | Bluma | Camp Keepalive |Nekomancer
- Executed structured playtests focused on performance, stability, and usability
- Reported bugs with severity ratings and clear reproduction steps
- Identified frame drops, logic errors, and progression blockers
Game Designer / Level Designer – Rodent Rebellion(Unity)
Jan 2024 – Apr 2024
- Designed labyrinth levels and Radioactive Cave
- Collaborated in testing level progression, player collision, and physics in Unity-based environments.
- Authored detailed reports on bugs and suggested improvements for player experience.
- Balanced gameplay elements in levels to maintain fair challenge.
- Gameplay Video
Level Designer/Game Designer – Overdrive Odyssey (Solo Dev-Unreal)
Dec 2024 – Apr 2025
- Did the programming through Unreal Blueprints
- Performed UI/UX testing to ensure intuitive navigation and responsiveness.
- Did multiple testing to resolve bugs and balance gameplay systems.
- Created core gameplay loop and managed level design.
- Gameplay Video
Game Designer / UI Designer – Zombie Carnage (Unity)
Aug 2024 – Dec 2024
- Developed and executed test plans focused on UI functionality and score system reliability.
- Identified edge case issues affecting game progression and collaborated with developers to resolve them.
- Designed game menus and timer systems; verified layout responsiveness across screen types.
- Gameplay Video
