Rodent Rebellion (Unity)

This game is built using the Unity engine. I planned and designed competitive levels for players, such As all the Labyrinth levels and the radioactive cave.
Game Page: https://caden-sherman-gmu.itch.io/rodent-rebellion
Zombie Carnage (Unity)

In this game, I helped develop the central gameplay loop and plan the various maps. I also worked on the UI/UX by working on the Main Menu and the UI/UX during gameplay.
Game Page: https://dripgodmod.itch.io/zombie-carnage
Overdrive Odyssey (Unreal)

This game uses the Unreal Engine and is a solo project. The player races through various levels to pass all the checkpoints within the time limit while keeping a constant speed to not fly off the course.
Jump Star (Unreal)

This game uses what is known as the Unreal Engine. In this game, I planned out and made the players compete through various levels. I also designed the central player hub where players can go to different levels. I also did the programming for this game.
Rhythm Bop (Unity)

This game uses what is known as the unity engine. This game was a solo project and the main goal is for the player to hit the notes to the beats of the rhythm. For this project, I mainly did the programming and level design.
Fishing Game (Mobile/Unity)

This game uses the unity engine, and is made for cellphones, this was a quick fishing game I made for mobile.
